While the debate will continue around businesses’ expectations of virtual reality’s potential vs. the realities of consumer adoption, VR has gone ahead and found a growing number of ways to make business and industry more efficient, more effective and better connected to its customers. And not always in the most obvious ways. Take VR retail as an example.
With the holiday season at a fast-paced jog behind us, brick-and-mortar retailers are looking for exciting experiences to lure shoppers in-store, and away from clicking that death blow buy button with an online behemoth. VR retail has a place to play in deepening shopping engagement, regardless of whether shoppers own a headset or ever plan to use one.
The reality is that most of us probably won’t use VR to buy shoes or clothing — there wouldn’t be much point. VR wouldn’t solve a problem that still images and videos can’t resolve in terms of showing off the product. Indeed, some manufacturers probably don’t want to use VR, given that it’s all too real. A VR representation of the hottest new smartphone looks a lot like a black brick. It lacks the sharp gleaming corners and screen angle of a stylized still photo generated by a marketing department.
However, just because you didn’t wear a headset to purchase your fall wardrobe with VR doesn’t mean it isn’t transforming the business of retail.
Although Chinese e-commerce behemoth Alibaba has led the way in creating the first virtual mall, VR shopping remains a channel yet to mature. The technology is slowly finding its place both behind the scenes and through influencing shoppers with savvy brand storytelling.
UK retailer Topshop has been leading the way with brand engagement through VR, which makes sense given its tech-savvy demographic. Research from Sonar (J. Walter Thompson’s proprietary research unit) has found that Generation Z is very interested in the experiential nature of stores and, subsequently, 80 percent of them are more likely to visit a store offering VR and AR technology. There’s also been plenty written on how millennials prefer authentic experiences to material items, and Topshop’s use of VR is combining in-store and virtual retail experiences.
VR drew so much attention that Topshop created a new experience last spring to transform its flagship Oxford Street store in London into a VR waterslide through the city. Participants used a real slide in-store combined with VR gear to expand the experience and, while the ties between the content and brand aren’t as on the nose in this second execution, what is clear is that Topshop is finding ways VR can engage in-store shoppers.
Merrell hiking boots also created an experience with VR where shoppers could virtually hike along a crumbling rocky edge. Even those who have never gone hiking will tell friends about this type of experience — as about 81 percent of those who try VR are likely to do.
Beyond helping retailers perfect their in-store experiences, VR is also helping brands tell their stories to consumers in a very different way and align their products very specifically with the environments they’re built for. For example, North Face cleverly employed VR to position itself as a progressive company which understood, and was fully at home in epic environments. Visitors to North Face stores were invited to don VR headsets and tour California’s Yosemite National Park and the Moab desert alongside climbing celebrities, or try winter gear in a harsh arctic environment.
The interactive nature of immersive VR makes campaigns such as these far more impactful to consumers, engaging them on an emotional level and, at the same time, closely aligning purchasable products to exciting and visceral experiences which they want to share.
Retailing is commonly considered part art, part science. For the science part, everything is considered. From analyzing the finest details of store layouts to perfecting lighting plans, display heights and ambient sound, each element of a retail space is thought through and tested.
VR retail technologies are being used to create virtual stores for just this purpose. These virtual replications of in-store environments are used to track user movement through stores to flag potential traffic flow issues, A/B test the effectiveness of display layouts, etc., all before anything is constructed and any heavy costs have been incurred.
Another VR tool in retailer’s belts is heat mapping analytics. VR heat mapping technology has recently come to market, able to track a viewer’s gaze within 360-degree virtual environments and provide detailed analytics on what’s drawing their attention. Using the technology, retailers are able to test and refine store display and signage configurations based on concise data collected from test subjects.
Heat mapping technology can also be used in a similar way by brands looking to understand the level of attention their products are drawing within displays densely filled with competitors. If products are being bypassed and/or specific competitive brands are getting high levels of engagement, brands are able to evaluate factors such as product packaging, location on displays, etc.
As more brands discover the power of VR, watch for virtual experiences at retailers’ stores. In fact, the technology may have been used to build the store you’re visiting, or create an experience that makes you want to actually visit stores, a strong driver for retailers slugging it out with online powerhouses like Amazon. So while the store of the future may or may not be one that we visit virtually, the fact that today people aren’t slipping on a headset each time they want to buy a new pair of shoes doesn’t mean VR isn’t being used — right now — by a retailer near you.
By: Robert Kendal