The subtle animation work of Kouhei Nakama.

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Kouhei Nakama is a Japanese visual art director.

Below we present a sample of his excellent work.


Life is a cycle. We are dying from birth, reborn till death.

In physics, chemistry, and others, there is an idea of “dynamic equilibrium”.This idea denotes that, because two processes move to reverse direction each other at the same speed, the state changes continuously from a micro point of view but does not change from a macro point of view.
 Human beings cannot be seen to be changed from outside, but many organs and cells repeat life and death in the body. In the work, I expressed the scene by magnifying and emphasizing it.The life exists by repeating life and death in its own body, and in its cycle, by changing itself little by little, it appears to change itself in a form of “spiral”, not of “samsara” or “evolution”.
“The flowing river never stops and yet the water never stays the same.”
(Hojoki: Visions of a Torn World)


This work begins with my encounter with mathematical formulas, Reaction-Diffusion Systems. It is reported that patterns generated by the systems have similarities to natural patterns of animals, insects and plants. It is also pointed out that this pattern could be the basis of the morphogenesis of an organism. Just after the encounter with the formulas, I had a question in my mind. Why isn’t human skin covered with patterns? As I researched, I found that human skin is also covered with the pattern, Blaschko’s lines. The stripes are ordinarily invisible with the naked eye, because they are very vague.

I consider that there is the possibility that people could obtain patterns like animals in the future. We have found solutions for the environment, medical treatment and food by using biotechnologies such as cell fusion and genetic recombination. In the future, if we have a drastic environmental change – for example, radioactive contamination or strong UV radiation due to the ozone depletion – we would need to recombine our DNA with different species’ for protection. Consequently, human skin could gain patterns. People have a long history of tattooing on the body for religious, cultural and decorative purposes from ancient times. If it were possible to wear tattoos with no hurt, people would do that by genetic recombination.

I didn’t use any photographs or any hand-drawn illustration in the video at all on purpose. Patterns and the skin texture were generated by programming and the human model was made not by using 3D human body scanning but by completely using a computer. I demonstrated the theme “to artificially modify the human bodies” by following the rules. In the video, you’ll see human beings having DNA transferred from other natural organisms such as luminescent coral and a shell absorbing metal into its body. In the end, I explored the possibility further and humans formed a colony of individuals, which represents the end of individuals. To what extent will we transform ourselves? Then what will be the definition of human beings?


Minimalist shape, with interwoven metal rods offering a sensation of purity from the material. “What would happen to the shape of furniture if we shaved off as much as possible using current techniques?” Skilled artisans use precision cutting machinery to pare down 6 rods of stainless steel and brass. A functional form is created by putting these together with your own hands. Using the absolute smallest amount of processing from production to perfection, beauty and a sense of presence is made utmost. This timeless stool has been perfected to elegantly stimulate your desire for possession.


WOW was in charge of planning, producing, and directing the conceptual movie for ISSEY MIYAKE’s 2015 Spring and Summer collection. The announcement was made at a public event at a specially erected tent at Paris’ Jardin des Tuileries in September 26th, 2014.
In the creation of this collection, a “3D steam stretch” method was applied to the weaving process to produce mathematically accurate three dimensional shapes. From just one initial strand of thread, a flat solid surface begins to take shape. The steam helps to shrink and fold the cloth. After first forming a flat surface, it continues its transformation into a variety of three dimensional shapes.
This ‘3D Steam Stretch’ technique was applied throughout the design process, making for a very long and complicated design process. So how were we to instill in the viewer a deep sense of appreciation for the finer details of such subtle and intuitive design? And how could we express a sense of passion and dynamism for this product, which was created through the application of such innovative technology? To best present this collection, we endeavored to use a non-verbal and organic style of expression, which will hopefully allow it to be used as an explanation tool even after this collection draws to a close.

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